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Java / Java 17 Garbage Collection Interview Questions

Explain the execution flow of a ZGC collection cycle?

ZGC's cycle alternates brief stop-the-world pauses with much longer concurrent phases, keeping every pause's cost tied to the number of GC roots rather than the size of the live heap:

flowchart LR A[Pause Mark Start - STW, scan roots] --> B[Concurrent Mark - load barriers self-heal refs while tracing] B --> C[Pause Mark End - STW, finish marking] C --> D[Concurrent Process / select relocation set] D --> E[Pause Relocate Start - STW, roots only] E --> F[Concurrent Relocate - copy live objects, barriers fix up pointers on access] F --> A

Pause Mark Start scans thread stacks and other GC roots to seed the mark, in a pause whose length depends only on the number of roots, not the heap size. Concurrent Mark then traces the object graph while the application keeps running; every reference load through a load barrier checks the color bits and "heals" (updates) stale pointers on the fly if the collector has since moved that object.

Pause Mark End is another brief pause to finish marking, after which ZGC concurrently selects a relocation set - the regions worth compacting. Pause Relocate Start again scans just the roots, and then Concurrent Relocate copies live objects out of the chosen regions while the application runs, with load barriers ensuring any thread that touches a not-yet-relocated reference gets redirected transparently to the new location.

ZGC keeps its stop-the-world pauses short mainly by making pause length depend on:
During Concurrent Relocate, a mutator thread that accesses an object mid-move is handled by:

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